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Civ v rome strategy
Civ v rome strategy







civ v rome strategy

Unlike the Mediterranean map and their fixed starting positions, the random setup plops players all around without a pre-established city, turning the game into a more classic land-based 4X start.Ĭombat is mainly focused around single unit stacks that can be combined to form legions, and it livens things up by using concepts like number of attacks and defences. You also get a choice between the standard Mediterranean map or a randomly generated play area, adding a fair degree of replayability to the title. Each has its own economy, population, and starting territory, offering a bit of variety but lacking the in-depth asymmetry of Total War or the characterization of Civ. Besides Rome and the standard big players - Carthage, Egypt, and the Greek states - Aggressors allows you to choose small tribes and peoples like the Antigonid, Ardiaei, or Pontus. The game mainly takes place in an abstraction of Roman times, allowing the player to choose among 20 period-appropriate factions. Those titles tend to be innovative and highly respectful of the lessons taught by Firaxis’ perennial franchise, and that’s what Aggressors: Ancient Rome is: a 4X game set solely during Ancient Times that takes much from Civilization yet adds several new ideas to the mix in order to properly capture the Roman period it depicts. Despite the major influence from Sid Meier’s Civilization, nine times out of ten, 4X titles land flat on the water.īut the one time they don’t, I come off both surprised and glad. While any new entry in the genre immediately generates interest, the standard procedure is to prime myself for disappointment. It’s a rare 4X game that manages to catch my attention nowadays.









Civ v rome strategy